mobile-app developers – Enterprise Mobility, Artificial Intelligence, Cloud, IoT, Blockchain Solutions & Services | Fusion Informatics Limited https://www.fusioninformatics.com/blog Lets Transform Business for Tomorrow Mon, 27 Aug 2018 13:45:57 +0000 en-US hourly 1 https://wordpress.org/?v=5.7.4 https://www.fusioninformatics.com/blog/wp-content/uploads/2014/02/favicon.png mobile-app developers – Enterprise Mobility, Artificial Intelligence, Cloud, IoT, Blockchain Solutions & Services | Fusion Informatics Limited https://www.fusioninformatics.com/blog 32 32 Mobile phone’s 40th anniversary: from ‘bricks’ to clicks https://www.fusioninformatics.com/blog/mobile-phones-40th-anniversary-from-bricks-to-clicks/ https://www.fusioninformatics.com/blog/mobile-phones-40th-anniversary-from-bricks-to-clicks/#respond Sat, 20 Apr 2013 10:34:33 +0000 https://www.fusioninformatics.com/blog/?p=2141 Mobile phone technology has come a long way since the first mobile phone call was made 40 years ago – but there is a lot more innovation ahead, according to one expert.

It was on 3 April 1973 that Motorola employee Martin Cooper made a call in New York on a Motorola DynaTAC – dubbed a “brick” due to its size and weight – which was widely regarded globally as the first public mobile phone call.

The device was 9 inches tall, comprised 30 circuit boards, had a talk-time of 35 minutes, and took 10 hours to recharge.

Four decades on, a worldwide telecoms industry with annual revenues of £800bn has grown rapidly based on wide choice, falling prices and an array of technologies, resulting in the average mobile being used to take photos, play music and games, send emails, download maps, watch video clips, all as well as talking and texting.

Mike Short, an expert from the Institution of Engineering and Technology, said Cooper’s phone call is the first public call people recognise as being a cellular mobile call.

He said the 10 years following that first call were “very much developmental”, with research being carried out in laboratories before services were launched in 1981 in the US.

“Since its first use 40 years ago, the mobile phone has completely changed our lives. The first decade was a research or a ‘demonstrator’ phase, rapidly followed by analogue networks deployed over 10 years from the early 1980s largely based on carphones and used in business in the developed world.

“This soon led to the digital decade mainly between 1993 and 2003 when consumerisation and globalisation of mobile really took off.

“This led to a further data adoption phase with the arrival of 3G and during 2003 to 2013 access to the internet and the wider use of smartphones became a reality,” he said.

The two most significant developments in mobile phone technology have been the widespread availability of devices and their ability to access the internet, Short said.

“In the early days of mobile, consumerisation was not considered. It was made for men in suits in business, whereas consumerisation followed much later.

“And then access to the internet followed much later again. The first smartphones weren’t until about five years ago. So the pace of change has actually sped up over the 40 years, particularly in the past 15 to 18 years,” he said.

Short expects mobile technology to continue to evolve and said people can expect even more developments in future.

“More changes are expected. The early days of mobile were all about voice, whereas today it’s much more about data.

“And the point about data is that we can carry voice calls over the data channel, but in future we’ll move towards fuller data services such as video – much more video to video calling, much more screens on the wall in your home, maybe more video television downloaded, catchup TV, that sort of thing.

“So there’s a lot more innovation to come, particularly in the data and video worlds,” he said.

Mobile phone users will have noticed these changes in the last few years, as phones have become more affordable and sit lightly in the palm of their hand – but innovators are working to enhance these aspects of modern devices further.

Short said: “The cost has already fallen a long way. What tends to happen is you get more functionality per pound spent.

“That would include more memory, that would include more features, that would include more capability to access the internet at higher speeds.

“The weight has dropped dramatically already, but we’re seeing, probably this year, the first watch-based phones.”

With improvements and changes implemented so frequently, Dr Short said it is hard to know what exactly to expect in the next 40 years, but it is safe to assume millions more people in the world will have access to mobile phones.

“It’s very difficult to predict 40 years’ time because the pace of innovation is speeding up. I would say that we’ll all be mobile, globally, everyone will be mobile.

]]>
https://www.fusioninformatics.com/blog/mobile-phones-40th-anniversary-from-bricks-to-clicks/feed/ 0
The mobile war is over and the app has won: 80% of mobile time spent in apps https://www.fusioninformatics.com/blog/the-mobile-war-is-over-and-the-app-has-won-80-of-mobile-time-spent-in-apps/ https://www.fusioninformatics.com/blog/the-mobile-war-is-over-and-the-app-has-won-80-of-mobile-time-spent-in-apps/#respond Wed, 10 Apr 2013 05:40:43 +0000 https://www.fusioninformatics.com/blog/?p=2109 Only 20 percent of American consumers’ time on mobile devices is spent on the web. A massive majority, 80 percent, is spent in apps: games, news, productivity, utility, and social networking apps.

Turns out, it’s an app world, after all.

According to app analytics firm Flurry, which tracks app usage on a staggering 300,000 apps on over a billion active mobile devices, we spend an average of 158 minutes each and every day on our smartphones and tablets. Two hours and seven minutes of that is in an app, and only 31 minutes is in a browser, surfing the old-school web.

A big chunk of that 158 minutes is taken up with games — 32 percent — but it’s almost shocking to see how much time a single app and a single company eats up. Eighteen percent of all the time that Americans spend on their phones is spent in the Facebook app, a figure that by itself dwarfs all other social networking apps.

Combined, the others only take up six percent of our time.

There was a time when developers thought HTML5 would kill the mobile app, with experts like Mike Rowehl saying things like: “We’ll forget that we even passed through another era of native apps on the way to the mobile web.”

In an interesting twist, however, HTML5 is actually being used more as a tool for cross-platform native app development. In fact, it’s now the number one choice for developers building apps for multiple platforms.

Flurry also says that people are now using more apps than ever, launching 7.9 per day in the last part of 2012 versus 7.5 per day in 2011 and 7.2 per day in 2010. Consumers are continuing to try new apps as well, with long-term users adding new apps regularly to their existing stack.

“We believe that with consumers continuing to try so many new apps, the app market is still in early stages and there remains room for innovation as well as breakthrough new applications,” Flurry says.

Is the mobile web dead?

Not necessarily — we’re only five years into this ongoing mobile revolution. But today, people are talking with their taps, and they’re overwhelmingly choosing apps.

]]>
https://www.fusioninformatics.com/blog/the-mobile-war-is-over-and-the-app-has-won-80-of-mobile-time-spent-in-apps/feed/ 0
Global IT Spend Will Rise 4.1% To $3.8 Trillion In 2013, ‘A Calm Ocean With Turbulent Currents’, With Mobile Driving Growth https://www.fusioninformatics.com/blog/global-it-spend-will-rise-4-1-to-3-8-trillion-in-2013-a-calm-ocean-with-turbulent-currents-with-mobile-driving-growth/ https://www.fusioninformatics.com/blog/global-it-spend-will-rise-4-1-to-3-8-trillion-in-2013-a-calm-ocean-with-turbulent-currents-with-mobile-driving-growth/#respond Tue, 02 Apr 2013 06:03:41 +0000 https://www.fusioninformatics.com/blog/?p=2101 Gartner has just released its annual projections on worldwide IT spend over the next two years, covering sales in hardware, software, enterprise and telecoms. The overall trends continue to point up: globally we will see $3.8 trillion spent across all categories, a rise of 4.1% on 2012. That’s a sign of slight recovery on a year ago: growth in 2012 was only 2.1%. Mobile application development and enterprise services are fuelling a lot of the good news, with declines in areas of legacy technology like PCs and voice services.

Telecoms services will continue to account for the biggest proportion of IT spend, at $1.69 billion of spend, nearly 45% of the total.

But they are also a sign of how times are changing, with declines in some areas and growth in others. Specifically, fixed voice services — which not only have been commoditized through competition, but are becoming less used by consumers who opt for mobile-only contracts — will continue diminish in size. Meanwhile, mobile data services, driven by trends in smartphone and tablet usage, continue to grow. These two trends will offset each other, resulting in “roughly flat” growth over this year and the next, says Gartner.

The rise of mobile is being felt in other categories, too.

Hardware sales — noted as “devices” in Gartner’s table below — will be the fastest-growing category this year, up nearly 8% to $718 billion, or 19% of all IT spend. PC sales, however, will be flat, and printer sales are in decline — another two signs of how there is some pain and woe still to come for some companies working in legacy technologies. (The current state of play with Dell being one specific sign of that.) Gartner notes that the rise in devices is down to the impact of mobile, a result of the rise in smartphone usage, which has been so strong that Gartner actually raised its previous device forecast of 6.3% growth.

 

]]>
https://www.fusioninformatics.com/blog/global-it-spend-will-rise-4-1-to-3-8-trillion-in-2013-a-calm-ocean-with-turbulent-currents-with-mobile-driving-growth/feed/ 0
3 examples of why the iPhone needs background processing https://www.fusioninformatics.com/blog/3-examples-of-why-the-iphone-needs-background-processing/ https://www.fusioninformatics.com/blog/3-examples-of-why-the-iphone-needs-background-processing/#comments Wed, 24 Mar 2010 06:15:47 +0000 https://www.fusioninformatics.com/blog/?p=286 PALM DESERT, Calif.–Apple is leaving behind clever mobile-app developers–and it’s evident at the DemoSpring conference. Three interesting and potentially useful mobile apps were introduced here Tuesday on other platforms–Windows Mobile and Android–because these platforms allow background processing, and the iPhone does not.

When the 3.0 version of the iPhone operating system came out, it added background notification, but through a server-based push mechanism that only gives developers a few capabilities for sending notifications to phones. It’s not true background processing like you have on a computer or on other smartphones. An advantage to the Apple scheme, though, is that a rogue background app can’t keep the phone powered-up constantly, draining battery life, or opening security holes. Power can be a big problem with poorly written background apps on Android in particular, where apps that keep the GPS system powered up can reduce battery life on a phone to unacceptable levels.

But these three products at Demo show that it’s time for Apple to get off the stick and figure out the background problems like power management and security. Developers will continue to build cool apps on other platforms, and pull users to them, until it does.

Phone Halo is a service that keeps you from losing your keys or money clip by monitoring when its Bluetooth fobs go out of range. The only way it can work is for a background process on the phone to be monitoring the Bluetooth system. It works on the Blackberry and Android OS, but not on the iPhone.

Ambit Control is a monitoring system for smartphones (or spyware, if you wish) that parents install on their kids’ devices. It tells you what the kids are doing on the phone: who they’re calling and texting, what apps they’re installing and running, and so on. Again, it’s an Android app. You can’t do anything like this on an iPhone.

Motoriety is an automotive-monitoring product that collects data from a Bluetooth sensor in the car as well as usage and location data from the phone itself to keep you driving safely and keep you up-to-date on your car’s health. It could, theoretically, work fine as a foreground process, but the concept falls apart if you can’t use your phone for anything else (like making phone calls) when the app is running. So it needs a background process. It’s being released first for Windows phones. Android will follow. iPhone is off the map until it gets background capabilities.

I’m convinced that if the iPhone let developers create apps that run in the background, the above apps would be on that platform first instead of competitive platforms, which have fewer app-buying users (except possibly Motoriety, which is partly funded by Microsoft). And there would be more developers making more interesting and useful apps that work for us all the time, even when they’re not in our faces.

Resource:
http://news.cnet.com/8301-19882_3-20001008-250.html

]]>
https://www.fusioninformatics.com/blog/3-examples-of-why-the-iphone-needs-background-processing/feed/ 3